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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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3do_riv_coin.3do
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Text File
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1999-11-15
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8KB
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183 lines
# MODEL 'riv_coin.3do' created from 'H:\Amodelx\riv_coin.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: riv_coin.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.002233
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002233
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME riv_coin
RADIUS 0.013306
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 24
# num: x: y: z: i:
0: 0.000000 0.013118 0.002233 0.000000 0.000000 0.000000 1.000000
1: 0.004396 0.004396 0.002233 0.000000 0.000000 0.000000 1.000000
2: 0.009276 0.009276 0.002233 0.000000 0.000000 0.000000 1.000000
3: -0.004396 0.004396 0.002233 0.000000 0.000000 0.000000 1.000000
4: -0.009276 0.009276 0.002233 0.000000 0.000000 0.000000 1.000000
5: -0.013118 0.000000 0.002233 0.000000 0.000000 0.000000 1.000000
6: -0.004396 -0.004396 0.002233 0.000000 0.000000 0.000000 1.000000
7: -0.009276 -0.009276 0.002233 0.000000 0.000000 0.000000 1.000000
8: 0.000000 -0.013118 0.002233 0.000000 0.000000 0.000000 1.000000
9: 0.004396 -0.004396 0.002233 0.000000 0.000000 0.000000 1.000000
10: 0.009276 -0.009276 0.002233 0.000000 0.000000 0.000000 1.000000
11: 0.013118 0.000000 0.002233 0.000000 0.000000 0.000000 1.000000
12: 0.013118 0.000000 -0.002233 0.000000 0.000000 0.000000 1.000000
13: 0.004396 0.004396 -0.002233 0.000000 0.000000 0.000000 1.000000
14: 0.009276 0.009276 -0.002233 0.000000 0.000000 0.000000 1.000000
15: 0.004396 -0.004396 -0.002233 0.000000 0.000000 0.000000 1.000000
16: 0.009276 -0.009276 -0.002233 0.000000 0.000000 0.000000 1.000000
17: 0.000000 -0.013118 -0.002233 0.000000 0.000000 0.000000 1.000000
18: -0.004396 -0.004396 -0.002233 0.000000 0.000000 0.000000 1.000000
19: -0.009276 -0.009276 -0.002233 0.000000 0.000000 0.000000 1.000000
20: -0.013118 0.000000 -0.002233 0.000000 0.000000 0.000000 1.000000
21: -0.004396 0.004396 -0.002233 0.000000 0.000000 0.000000 1.000000
22: -0.009276 0.009276 -0.002233 0.000000 0.000000 0.000000 1.000000
23: 0.000000 0.013118 -0.002233 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 15
0: 0.500000 -0.999501
1: 0.332618 -0.667382
2: 0.146800 -0.853200
3: 0.667382 -0.667382
4: 0.853200 -0.853200
5: 0.999501 -0.500000
6: 0.667382 -0.332618
7: 0.853200 -0.146800
8: 0.500000 -0.000500
9: 0.332618 -0.332618
10: 0.146800 -0.146800
11: 0.000500 -0.500000
12: 0.332618 -0.332618
13: 0.667382 -0.332618
14: 0.853200 -0.146800
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 0.879465 0.475963
1: -0.408248 -0.408249 0.816496
2: 0.479841 0.479841 0.734510
3: 0.408248 -0.408249 0.816497
4: -0.479842 0.479841 0.734510
5: -0.879465 0.000000 0.475963
6: 0.408248 0.408248 0.816497
7: -0.479842 -0.479842 0.734509
8: 0.000000 -0.879465 0.475963
9: -0.408248 0.408248 0.816497
10: 0.479841 -0.479842 0.734510
11: 0.879465 0.000000 0.475963
12: 0.879465 0.000000 -0.475963
13: -0.408248 -0.408248 -0.816497
14: 0.479842 0.479842 -0.734509
15: -0.408248 0.408249 -0.816497
16: 0.479842 -0.479841 -0.734510
17: 0.000000 -0.879465 -0.475963
18: 0.408248 0.408249 -0.816496
19: -0.479841 -0.479841 -0.734510
20: -0.879465 0.000000 -0.475963
21: 0.408248 -0.408248 -0.816497
22: -0.479841 0.479842 -0.734510
23: 0.000000 0.879465 -0.475963
FACES 20
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 0, 0 4, 4 3, 3 1, 1 2, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 5, 5 7, 7 6, 6 3, 3 4, 4
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 8, 8 10, 10 9, 9 6, 6 7, 7
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 11, 11 2, 2 1, 1 9, 9 10, 10
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 12, 11 16, 10 15, 12 13, 1 14, 2
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 17, 8 19, 14 18, 13 15, 12 16, 10
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 20, 5 22, 4 21, 3 18, 13 19, 14
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 23, 0 14, 2 13, 1 21, 3 22, 4
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 1 15, 12 9, 9 1, 1
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 12 18, 13 6, 6 9, 9
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 21, 3 13, 1 1, 1 3, 3
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 13 21, 3 3, 3 6, 6
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 2, 2 14, 2 23, 0
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 2 11, 11 12, 11 14, 2
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 11 10, 10 16, 10 12, 11
15: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 10 8, 8 17, 8 16, 10
16: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 8 7, 7 19, 14 17, 8
17: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 7 5, 5 20, 5 19, 14
18: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 5 4, 4 22, 4 20, 5
19: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 4 0, 0 23, 0 22, 4
FACE NORMALS
# num: x: y: z:
0: 0.000000 -0.000001 1.000000
1: -0.000001 0.000000 1.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 1.000000
4: 0.000001 0.000000 -1.000000
5: 0.000000 0.000001 -1.000000
6: 0.000000 0.000000 -1.000000
7: 0.000000 0.000000 -1.000000
8: -1.000000 0.000000 0.000000
9: 0.000000 1.000000 0.000000
10: 0.000000 -1.000000 0.000000
11: 1.000000 0.000000 0.000000
12: 0.382683 0.923880 0.000000
13: 0.923879 0.382684 0.000000
14: 0.923879 -0.382684 0.000000
15: 0.382683 -0.923880 0.000000
16: -0.382683 -0.923880 0.000000
17: -0.923879 -0.382684 0.000000
18: -0.923879 0.382684 0.000000
19: -0.382683 0.923880 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 riv_coin